Wednesday, August 31, 2005

the escapist

The new eMagazine The Escapist looks like a great thing: smart writing on games, crossing the boundaries, filling the niche between academic journals and popular games press. Looks like there is a market already for this kind of independent and intelligent stuff. See: The Escapist home page.

mirrormask

This is so going to be one of those fantasy films I am going to see - I just hope they'll put it into a big screen over here. See: the MirrorMask home page. Neil Gaiman. Dave McKean. The Jim Henson co.

Saturday, August 27, 2005

house-warming

Two house-warming parties today. Sanna and Kimmo (my sister and her partner) recently bought a house in Espoo - very idyllic. Ruksu and Mirka will celebrate theirs later today in Pirkkala. Makes you think what kind of home to make; particularly in that kind of dreamy, sky-is-the-limit kind of way. A totally peaceful house, next to a lake and a sauna, with all modernities, a combo of nature, culture, and hi-tech. A very Finnish dream, I suppose.:-)

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Wednesday, August 24, 2005

rpg studies, on/off

Our lab will soon put out a call for a seminar in RPG studies (taking place in March 2006 over here), and tonight I again came across this CAR-PGa list of RPG studies. It is curious how disconnected the RPG studies field actually is. There is the English language newsgroup discussion which led to the three-way model. There is the interactive drama stuff (e.g. these pages by Brian David Phillips). There is the Scandinavian larp theory, put forward in the Knutepunkt/Solmukohta conventions and related book projects. And there must be so many other subfields out there. You might do well by following things like Markus Montola's reading diary.

Much is being hidden/revealed through the craft of table-top RPG game masters, or digital RPG designers (or online world designers & producers). This evening I also watched (well, mostly only listened) through the GDCTV recording of Bioware's Greg Zeschuk giving presentation "Storytelling Across Genres", captured during this spring's GDC. Nice points about character creation, the (artificial character) "uncanny valley" and many other different fascinating issues. Also some interesting Jade Empire demos. But as a player principally educated among various table-top RPGs, I keep thinking whether interacting with a computer-driven NPC is actually phenomenologally same thing as "role-playing" in the sense I understand it. When it is a simulated conversation agent, or "robot", this fact always somehow affects the suspension of disbelief, and downplays the "role-playing" part ("What can these people come up with together?"), while emphasising the systemic aspect ("How can I solve this puzzle, which is offered to me in the form of "dialogue", or "story?"). But, that said, many of these character or story-driven games are immensely enjoyable, and I respect the effort. RPGs, after all, are so much more my cup of tea than a typical FPS, for example.

more canon

Digital Photography Review has a story of the new Canon EOS 5D, which is a 12.8 megapixel system aimed to photo professionals; see story. I wouldn't turn it down either, but at €3459, it seems that I am nowhere in the target group for this baby.

Monday, August 22, 2005

changing visuals

We all would definitely do well with a little more colour; me too. Decided to do two things: change the template for this blog, and take a walk with my camera in the evening sun. Well... I am still not certain about this colour scheme, and like these
video clips prove, there is probably much more to movie making than a tiny Ixus camera which can record some bouncing pixels.

On the marketing research corner, eMarketer recently put together some data to claim that about one-fourth of video game players watched less television last year, and the trend seems to be continuing. "Game Over for TV" is their title, but I would not go so far. Rather, we will just see more and more of mixed media forms. A virtual telly night with you favourite in-game buddies, anyone?

google: the world pushed to your adapting desktop?

After installing the new Google Desktop Search (Version 2 Beta) to my "mediaserver" machine at home (that is, the one with the better display and larger hard drives) today, I was served by the Sidebar application. It is one of those "all-in-one" applications that might be useful, or then they just take extra desktop space and you end up deleting them fast. I am not sure which camp this one belongs to; by default it displays a slideshow of all my image files (and others from the web), and the Weather part only gives you US locations, which is pretty lame. At the same time, there are several "Advanced Features" that are promising -- and also a bit spooky. It monitors the pages I surf, the newscasts, RSS/Atom feeds I subscribe to, and displays new titles automatically in the sidebar. Well, we'll see -- have to test this more. One thing is sure: this is symptom of us being now in the always-connected, broadband age and era. One can also become addicted and just stare at this, semi-adapted stuff endlessly being refreshed from the wells (and junkyards) of the net.

The first "What's Hot" recommendation I clicked and viewed was this Aeon Flux SF movie trailer. Nice; more futuristic Kung Fu action and recycled storylines? But right on target: I might go and see the flick.

Sunday, August 21, 2005

arrangements

Rainy. Still eating antibiotics. I used some time this Sunday to update my web pages, put couple of articles (one on horror fiction in Finnish, the gameplay experience paper from DiGRA-05 with Laura, in English) available into my university home page, then updated the links in the photo album page (in Finnish; you can also go directly into my server pics-folder with mostly uncommented stuff).

While going through all those materials, I started thinking whether I should have some "selected few" pictures collection somewhere. So, I went back to my old flickr account, and put a few of my favourites there. Hope you like them, too - and find them this way more easily accessible than in the larger achive folders.

Saturday, August 20, 2005

galvanize!

Another tidbit making rounds in the gaming blogosphere, the
GALVANIZE! flash game, promoting the most recent Chemical Brothers album. As far as the web games go, this is actually rather fun - and a proof that you get nicely away with the gameplay of pinball, as long as the theme, music and (mostly) visual jokes kick ass.

sex in the (sin?) city

While going through the blog post from the previous week (I think there was c. 750 on those few blogs that I currently subscribe to), I came across this discussion in WaterCoolerGames.org on Ian's critique of the new "Sex & Games SIG" IGDA has helped to put into motion.

Sex, violence, oh well. Certain old topics keep up stirring the minds, and provoking discussions from year to year. Human nature? I used to study classical tragedies in the past, and many of those took up themes from history and mythology that can easily remind you from the tabloids (or reality tv) of today. But, you must admit, the artistic execution does have certain differences here. That being the key issue here, I am of course in favour of allowing the full spectrum of human emotion and condition to figure as the the starting points for interactive cultural forms, too, but what I am really interested to see is that what new the developers can come up with from these themes.

Thursday, August 18, 2005

future studies

Participating in a Finnish Future Studies Society's seminar, I've been presenting my tentative view on future-oriented game studies (keyword: game cultures), and getting a nice mix on the seminar themes, marginality and centrality. The trick, of course is, how to identify those marginal phenomena which are somehow symptomatic, or "weak signals" telling about our future. What is your current favourite future?

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Sunday, August 14, 2005

electricity and the end of the world

There was another electricity power cut in our area early this morning - my UPS woke me up with its pitiable beeping. The power was away perhaps for an hour, don't know for sure (fell asleep again). These things are real pain, particularly as my ADSL box (Zyxel) is not linked to UPS (a compatibility problem with the AC adaptor power connectors), and after waking up, Zyxel decided to assign my server a new internal IP address. Nice, I only had to reassign all my NAT conversions and firewall settings, after I had figured out something was wrong in the first place.

There must be a more stable world coming up for our multi-server, connected homes - someday?

Saw the Spielberg-Cruise War of the Worlds yesterday, btw. I rather enjoyed it: it succeeds in bringing a sci-fi war into the realistically chaotic street-level, rather than giving the classic "president, scientists, army and other heroes" serving. But but. I suppose there are only so many Tom Cruise films the universe can hold. We are probably getting near the End of Days.

rag doll kung fu

Heh, this video (that Valve's Steam offered us) literally "kicks ass" -- it is so great to see people taking the medium, ranning away into some crazy direction and just having plain old fun. See: RagDoll KungFu video (an indy game familiar from the GDC).

Friday, August 12, 2005

books by banks

It was either finishing Half-Life 2, or the Banks novel, and since I was supposed to keep to bed, it ended up being the novel. I am reading Iain M. Banks' Culture novels out of their publication order, but I suppose it does not matter. Rather than parts of some grand narrative, they appear to be "splintered light", parts or reflections that are aimed to experiment, play with, and illuminate a larger whole - or universe. As a synthetic vision of aesthetics and a world-view (metaphysical, philosophical, historical, political, and psychological, at least), they remind me of Tolkien.

Now, finished with Use of Weapons, I am again reflecting on tragedy, our endlessly repeated need to find the human nature in the "glorious waste of all that is most beautiful", to question the obvious - even when you have the supposedly ultimate freedom granted by fantasy. Or, as in this case, of science fiction. This cleverly structured, emotionally gripping and in the end rather puzzling narrative (how do you understand Elethiomel in the conclusion, in relation to all the previously narrated memories, eh?) is after all supposed to be a part of "communist-utopian" space opera. -- Reading, looking, feeling and smelling, all the gritty details, the symbolism and execution (a fragment of bone, close to the heart, truly?), I became convinced that this is yet another attempt to come up with a fantasy that goes to great lengths of avoiding being Fantasy, that will use all available means and get rather desperate in the process to convince you it is speaking about something Real.

You can also read Iain's Guardian interview (and become even more jealous of the lucky bastard).

Thursday, August 11, 2005

redemption flu

My return to work, and the busy autumn term preparations, were interrupted by a tiny virus, a semi-living organism (no, lets say, a chemical) that has now held me inside these walls for four days in a row. While flu or mild influenza is sort of ridiculous disease in its non-seriousness, it can put you mood for thinking. If we are deprived of the control of our body, if our consciousness is clouded by pain, what we are? Where are we? Is there time any more? What about sense, direction?

Is there a self, someone to carry and continue the significance, any more?

Silence. Detached from all our contacts, there are no longer contours for our existence, and nothing to feed thoughts and passions into the space, flow of action, that used to be us. A release of a sorts, viruses can be perhaps thought of as little wise men, those teachers of being and nothingness. Nanoscale Zen masters.

Thursday, August 04, 2005

networks of autumn

I actually rather like autumn. It is an introverted season, one that allows you to turn inside, fall silent and rethink your direction. I even finally managed to clean my office table (excavation through the piles of evidence from the last two-three years incessant march of projects and meetings. Soul healing.

Now sauna. Went for a walk before that (carried my phone and took a clip of rain falling into Tohloppi - now this is a video blog, if you can access the file: sataaropisee_050804.3gp). While walking I thought about the networks, connections between bits, people, concepts. Connections provide us with the resonance of meaning, yet their prerequisite is the distance at the heart of it all. No distance, no possibility for connections. The aching certainty of separation and loss at every insight, touch and knowing smile.

Hah, the familiar fall melancholy. Lets play some more music from years gone, and look at old photographs.

Monday, August 01, 2005

Johnson on the us gta controversy

There would be so much to write about the ways in which the relative "harmfullness" of sexual and violent in-game representations are framed by some in the US, but I just want to point to the short piece Steven Johnson recently wrote, as an open letter to Hillary Clinton: Hillary vs. the Xbox: Game over.

If you want to read some more around the "GTA Sex Mod Frenzy", take first a look at the links collected by Jason Della Rocca
in his blog.